Wrecker (X)

(Rule)
Description:

A model with a weapon with the Wrecker trait may attempt to destroy a Structure when activated in the First Fire stage or Advancing Fire stage. Choose a Structure the model is in base contact with - the opposing player makes a Save roll for that Structure, taking into account the AP characteristic of the weapon. If the Save roll is failed, the Structure suffers a number of Wounds equal to the value shown in brackets.

If a model has more than one Wrecker (X) weapon, then it may attempt to destroy a number of Structures equal to the number of Wrecker weapons it has. Alternatively, a model may attempt to destroy a single Structure with all its Wrecker weapons, in which case the combined total of the weapons' AP is taken into account when making a Save roll for the Structure and the Structure suffers a number of Wounds equal to the combined total of the Wrecker values for all weapons the model is using against that Structure.

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