Vultarax

(Entry)
Type: model
Categories: Cavalry (1)
EntryId: 3781-8bcd-8940-7e43
Hidden: false
Costs: 0.5 Break Point
Options (2)
Rules (6)
Armoured
Hits scored by a weapon with the Light trait against a model with the Armoured special rule count their AP as 0. In addition, a model with the Armoured special rule may re-roll failed Save rolls made against Hits scored by a weapon with the Light trait.
Cybernetica Cortex (X)
Detachments with the Cybernetica Cortex (X) special rule can only be issued an Order shown in brackets unless instructed otherwise. If a Detachment is not eligible to be issued any of the Orders listed - for example it is within a Transport and cannot be issued with anything other than the Advance Order - then this rule is temporarily ignored.
Invulnerable Save (X)
A model with the Invulnerable Save (X) special rule gains an additional Save characteristic equal to the number shown in brackets, referred to as an Invulnerable Save. Invulnerable Saves are not modified by a weapon's AP characteristic.
Outflank
Instead of being deployed on the battlefield as normal, if all models in a Detachment have the Outflank special rule, the Detachment may be placed in Reserve. While in Reserve, Detachments with the Outflank special rule can only be issued the Advance Order or March Order.

When a Detachment with the Outflank special rule that is in Reserve is activated in any Movement phase other than the first, the controlling player may choose to leave it in Reserve or Flank the enemy. When a Detachment Flanks the enemy, the controlling player places the models in that Detachment in base contact with any battlefield edge, although no model can be deployed within 8" of the enemy's battlefield edge. Once deployed in this way, the Detachment may complete its activation as normal (i.e., it may move during the Movement phase and/or fire during the Combat phase, etc.).
Skimmer
Models with the Skimmer special rule can move over all other models and areas of terrain, suffering no movement penalties for doing so, such as due to Difficult terrain or moving over an Obstacle. Models with the Skimmer special rule cannot end their movement overlapping other models, nor can they end their movement within an enemy model's Engagement Zone unless they are Engaged with it. They can move over Impassable terrain but cannot end their movement overlapping it - any model that ends its movement overlapping an area of Impassable terrain is destroyed.

During the First Fire stage of the Combat phase, a Detachment with the Skimmer special rule that is issued with a First Fire Order may make a "Pop-up attack". To make a Pop-up attack, the controlling player declares that the Detachment is doing so when it is activated. The Detachment then fires as normal. However, when making a Pop-up attack, Skimmer models trace their line of sight from a position 10" directly above the current position of the model; to determine line of sight, hold the model up in the air and take a model's eye view.

When a Skimmer Detachment makes a Pop-up attack, they remain at their elevated position until the end of the First Fire stage, meaning enemy models can draw line of sight to the Skimmer models as if they were 10" above their starting positions on the battlefield. At the end of the First Fire stage, the Skimmer models descend and line of sight must be drawn to and from them as normal.
Dread Aura (X)
Detachments within a number of inches equal to the value shown in brackets of one or more models with the Dread Aura special rule subtract 1 from the result of any Morale check they make. Models with this special rule are unaffected by another model with Dread Aura. Dread Aura affects friendly and enemy Detachments.

Profiles:

Detachment MoveSvCAFMoraleW
Vultarax

9"

4+

+2

-

2

Used By (2)