Termite

(Entry)
Type: model
LinkId: 26e8-6c31-7314-a5fe
Hidden: false
Costs: 14 ‏‏‎‏points2 ‏‏‎Transport

Constraints:

max: 1
Options (1)
Rules (2)
Deep Strike
During deployment, if all models within a Detachment have the Deep Strike special rule, then the Detachment can be placed in Reserve instead of being deployed as normal. Detachments with the Deep Strike special rule in Reserve can only be issued the Advance Order or March Order.

When a Detachment with the Deep Strike special rule that is in Reserve is activated in any Movement phase other than the first, the controlling player may choose to leave it in Reserve or Deep Strike the Detachment. When a Detachment Deep Strikes, the controlling player places a single model from that Detachment anywhere on the battlefield at least 2" from an enemy model. They then Scatter that model D6". If the model scatters off the battlefield, into an area of Impassable terrain or a Structure then that model, and the model's Detachment, is destroyed. If it scatters within 1" of an enemy model, it must be moved the shortest possible distance so it is no longer within 1" of an enemy model.

Once scattered, any remaining models within the same Detachment are placed on the battlefield within 2" of the already placed model. A model cannot be placed in an area of Impassable terrain or overlapping a Structure, not can it be placed within 1" of any enemy model. Any model that cannot be placed in this manner is destroyed. Once a Detachment has Deep Striked, it may complete its activation as normal (i.e., it may move during the Movement phase and/or fire during the Combat phase, etc.).

Some Detachments have both the Deep Strike and Transport (X) special rule. If another Detachment is loaded into the Transport model during deployment, that Detachment is kept in Reserve alongside the Transport model. When the Transport model is set up via Deep Strike, the Embarked model then immediately Disembarks and can then be activated as normal later in the phase.


An Overwatch called against a Detachment that has Deep
Striked is resolved after all Models have been set up, and
all other effects of that Deep Strike have been resolved,
including Disembarking from Models with the Transport
(X) special rule and the effects of the Orbital Assault
special rule.
Transport (X)
Models with the Transport (X) special rule can carry Detachments into battle - these models are referred to as Transports. Each model with this special rule may transport a maximum number of Infantry models equal to the value shown in brackets. When a model is within a Transport, place it to the side of the battlefield. Models can only Embark onto Transport Models from the same Army List.

Models may start the battle deployed within a Transport. When deploying a Detachment which contains one or more models with the Transport (X) special rule, the controlling player may declare that it is transporting models - they state which models are Embarked on the Transport and place those to one side. All models Embarked within a Transport must be declared when it is deployed and all models within the same Detachment must be deployed in Transports if one model is, and all the chosen Transports must be part of the same Detachment.

When being issued an Order during the Order phase, a Detachment with the Transport (X) special rule is issued an Order as normal. A Detachment that has one or more models within a Transport is issued an Order separately but can only be issued certain Orders depending on the type of Transport - unless otherwise instructed, that Detachment can only be issued an Advance Order or March Order.

If part of a Detachment is Embarked upon a Transport and another part of it is not (e.g., due to the latter part's Transport being destroyed), the non-Embarked models maintain Coherency with the Transports.

If a Transport is destroyed while transporting Detachments, make a Save roll for each model within it, using a Save characteristic of 4+, or the model's own Save characteristic if it is better. This Save roll is not modified by the AP of the weapon that destroyed the Transport. If the Save is failed, that model suffers a Wound. The models are then placed on the battlefield within 2" of the destroyed Transport's location - if a model cannot be placed (due to enemy models' Engagement Zones, Impassable terrain or not enough space, etc.), that model is destroyed. The models cannot be placed in Combat.

Profiles:

Detachment MoveSvCAFMoraleW
Termite

5"

4+

+1

3+

1

Modifiers:

set max 6
set min 2
and
0 selections of Bulky in root-entry (recursive)
Used By (2)