Firewing Enigmatus Cabal

(Unit)
Type:

unit

Category:

Exemplars of the Legion - Dark Angels

Categories:

Exemplars of the Legion - Dark Angels

LinkId:

392e-e2de-952f-4364

Hidden:

false

Costs: 90 Point(s)
Options (5)
Rules (7)
Marked for Death (X)
"The Controlling Player of any Units with this Special Rule may select an enemy Unit to score extra Victory
Points from."


At the end of the Declare Mission Reserves Step the Controlling Player of any Units with this Special Rule may select one Unit from the Opposing Player’s Army, this Unit is the ‘Marked’ Unit. Once per Battle, the Controlling Player scores additional Victory Points equal to the value of X if a Friendly Unit with the Marked for Death (X) Special Rule scores Victory Points as a result of the Vanguard (X) Special Rule when the enemy Unit that fulfils the conditions of the Vanguard (X) Special Rule is the Marked Unit.
Outflank
"A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones."
A Unit made up entirely of Models with this Special Rule that enters play from Reserves may do so from any point on the Battlefield Edge. The Unit may not enter play from any point that is within the Opposing Player's Deployment Zone or withing 7"" of any enemy Model.

Note that a Unit Embarked on a Model with the Outflank Special Rule does not need to have the Outflank Special Rule in order for the Model it is Embarked upon to benefit from it. A Model that enters the Battlefield from a point outside of the Controlling Player's Deployment Zone by means of this Special Rule, and any Units Embarked on such a Model, may not have a Charge declared for them in the Player Turn on which they enter play.
Bulky (X)
Models with the Bulky (X) Special Rule take up more space on Transport Models."
A Model with the Bulky (X) Special Rule does not use up 1 Point of Transport Capacity when it Embarks on a Model with the Transport Sub-Type. Instead it uses up a number of points of Transport Capacity equal to the value of X attached to the variant of the Bulky (X) possessed by that Model.
Deep Strike
"The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield."
A Unit that includes only Models with the Deep Strike Special Rule that enters play from Reserves may make a Deep Strike instead of deploying a described in the Reserves Rules. No more than one Unit may attempt a Deep Strike in a given Player Turn. The Unit attempting a Deep Strike may have another Unit without the Deep Strike Special Rule Embarked Upon it if the Deep Striking Unit includes models with the Transport Sub-Type (note that some Missions may allow more Units to attempt a Deep Strike in the same Player Turn. This will be specifically noted in the Mission Special Rules section of that Mission.) Note that in Missions where the Reserves Mission Special Rule is not in use, the Deep Strike Special Rule has no effect. Furthermore, Units may not make use of the Deep Strike Special Rule during the first Battle Turn, even if they enter play from Reserves.

To perform a Deep Strike, the Active Player must declare an Eligible Unit that has entered play from Reserves in the Reserves Sub-Phase as the Deep Striking Unit. The Active Player must then select one Model from that Unit and place it anywhere on the Battlefield. This Model must be placed at least 1"" away from any enemy Model, Battlefield Edge or piece of Impassable Terrain. Once this first Model has been placed, the remaining Models in the Unit must be placed within Unit Coherency with at least one other Model in the same Unit and withing 6"" of the first Model placed. No Models may be placed within 1"" of an enemy Model, any Battle Field Edge or a piece of Impassable Terrain. Any Models that cannot be placed using these Rules must be Removed as a Casualty immediately. This deployment must take place during the Reserve Sub-Phase, and a Unit that deploys as a Deep Strike may not move in the Move Sub-Phase of the same Player Turn or have a Charge declared for it in the Charge Sub-Phase of the same Player Turn, but may make Shooting Attacks as normal. A Unit that is Embarked on a Model that is deployed as part of a Deep Strike may Disembark during the Move Sub-Phase of the same Player Turn, but may not make any move other than the move made to Disembark and may not have a Charge declared for it in the Charge Sub-Phase of the same Player Turn.

Enemy Units may declare Intercept Reactions against a Unit deployed as part of a Deep Strike, but not Reposition Reactions.
Vanguard (X)
"A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points destroying enemy Units that hold Objectives."
A Unit that includes a majority of Models with the Vanguard (X) Special Rule may only ever score 1 Victory Point for Controlling an Objective, regardless of that Objective's value (see Core Missions in the Warhammer: The Horus Heresy - Age of Darkness Rulebook). However, the Player that controls a Unit that includes a majority of Models with the Vanguard (X) Special Rule gains Victory Points equal to the value of the X in the Vanguard (X) Special Rule, in addition to any Victory Points scored for controlling an Objective, whenever either of the following two statuses are fulfilled:

- If an attack made for a Unit that includes a majority of Models with the Vanguard (X) Special Rule causes the last Model in an enemy Unit that is Controlling or Contesting an Objective to be Removed as a Casualty.

- If a Unit that includes a majority of Models with the Vanguard (X) Special Rule has at least one attack made for it in a Combat that results in one or more enemy Units that had at least one Model within 3"" of an Objective at the start of that Assault Phase either Falling Back from Combat or being Massacred.

Note that the Vanguard (X) Special Rule may only be used to score Victory Points once per Objective per Player Turn - no matter how many enemy Units were Controlling or Locked in Combat near that Objective.
Children of Old Night
"Models subject to this benefit are only affected by the Fear (X) Special Rule while they are within 6" of a Model with that Special Rule instead of 12"."


If the Dark Angels Legion was selected for this Army’s Shattered Legions Trait, Models from that Army subject to the Mutable Tactics Special Rule are only affected by the Fear (X) Special Rule while within 6" of a Model with that Special Rule instead of while within 12".
Legion Specialists
If Models in this Unit would benefit from the Mutable Tactics Legion Tactica, they may only benefit from the bonus related to their Legion whose Trait was replaced as part of this Prime Advantage.

Profiles:

Traits
[Allegiance]:
[Legiones Astartes]:
Smokescreen:
Reaction
Smokescreen
Summary:

This Reaction allows the Reactive Player to gain Shrouded Damage Mitigation Rolls for a Model with the Smokescreen Trait.

Trigger:

The Reactive Player may declare a Smokescreen Advanced Reaction in the Shooting Phase, at the start of Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Smokescreen Advanced Reaction, this cost paid as soon as the declaration is made.

Target:

For a Smokescreen Advanced Reaction, the Reacting Unit is always the Unit that was the target of the Shooting Attack that triggered the Advanced Reaction. This Unit must include a majority of Models with the Smokescreen Trait at the point where the Advanced Reaction is declared.

Process:
  1. The Active Player continues to resolve this Shooting Attack as normal.
  2. All Models in the Unit for which this Reaction was declared gain a 5+ Shrouded Damage Mitigation Test against any wounds, Penetrating Hits or Glancing Hits inflicted during any Shooting Attack made in the same Phase in which this Reaction was declared.
Used By (3)
I - Dark Angels(Catalogue)
XX - Alpha Legion(Catalogue)
Shattered Legions(Catalogue)

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