Rules (9) Battlesmith (X) "A model with the Battlesmith (X) Special Rule can repair Vehicles, Automata, and other mechanical Units."
"In the Controlling Player's Movement Phase as the Active Player, when a Model with the Battlesmith (X) Special Rule has been selected, but either before or after it has been moved, the Controlling Player of that Model may activate this Special Rule. Once activated, the Controlling Player of the Model with the Battlesmith (X) Special Rule hereafter referred to as the 'Acting Model', must select one friendly Model within 6"" of the Acting Model. The Model selected must have the Vehicle, Automata, or Walker Type and is hereafter referred to as the 'Target Model'. Once a Target Model has been selected, the Player controlling the Acting Model must make an Intelligence Check for the Acting Model.
If the Check is failed there is no further effect, but if the Check is passed then the Player controlling the Acting Model may select one of the following options:
- Repair - The Target Model gains a number of Wounds or Hull Points equal to the value of X in the Battlesmith (X) Special Rule variant possessed by the Acting Model. This cannot increase the Target Model's Wounds or Hull Points above its Base Value.
- Restore - A number of Statuses equal to the value of X in the Battlesmith (X) Special Rule variant possessed by the Acting Model may be removed from the Target Model.
Activating the Battlesmith (X) Special Rule does not limit the Acting Model or the Target Model when moving or attacking in the same Turn." Comptroller (X) If a Model with this Special Rule is part of a Unit then it can score more Victory Points for holding an Objective.
The number of Victory Points scored when a Unit that includes a Model with this Special Rule controls an Objective is increased by the value of X attached to this variant of the Special Rule. This Special Rule has no effect and no bonus Victory Points are scored if any of the following are true:
• The Unit controlling the Objective includes any Models with a different Faction to that or the Model with this Special Rule.
• The majority of Models in the Unit controlling the Objective have the Command, Specialist or Champion Sub-Types.
If Models with multiple variants of this Special Rule are part of the same Unit, then the values of X do not stack and only the highest value is used. Feel No Pain (X) "Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A Model with the Feel No Pain (X) Special Rule gains a Feel No Pain Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process or Step 8 of the Initiative Step of the Fight Sub-Phase process to discard wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Feel No Pain Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule. Firing Protocols (X) "A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon."
A Model with the Firing Protocols (X) Special Rule that makes attacks as part of a Shooting Attack, may make attacks with a number of Weapons equal to the value of X attached to the specific variant of the Firing Protocols (X) Special Rule. The Model must have more than one Ranged Weapon to make use of this Special Rule and may not use the same Weapon more than once in the same Shooting Attack. Master of Machines "A Model with this Special Rule can join Units of Automata."
A Model with this Special Rule may join a Friendly Unit that includes Models with the Automata Type. Officer of the Line (X) "Models with this Special Rule allow more Auxiliary Detachments to be included in an Army."
If a Model with this Special Rule is selected to fill a Command Slot in any Detachment in the Crusade Force Organization Chart, then the Controlling Player may select a number of Auxiliary Detachments equal to the value of X in the specific variant of this Special Rule instead of just one. Bulky (X) Models with the Bulky (X) Special Rule take up more space on Transport Models."
A Model with the Bulky (X) Special Rule does not use up 1 Point of Transport Capacity when it Embarks on a Model with the Transport Sub-Type. Instead it uses up a number of points of Transport Capacity equal to the value of X attached to eh variant of the Bulky (X) possessed by that Model. Battle Meditation A Model with this Special Rule gains bonuses when engaged in a Challenge.
A Model with this Special Rule gains the Feel No Pain (6+) Special Rule when engaged in a Challenge. If the enemy Model in the same Challenge has a Weapon Skill Characteristic equal to or greater than that of the Model with this Special Rule then the Model with this Special Rule instead gains the Feel No Pain (5+) Special Rule. If the Model with this Special Rule already has a variant of the Feel No Pain (X) Special Rule then this Special Rule has no effect and does not stack with or improve the existing variant of the Feel No Pain (X) Special Rule. Implacable Advance "Models with this Special Rule can make Volley Attacks with other Weapons."
The Controlling Player of a Model with this Special Rule treats all Ranged Weapons such a Model has that do not have any variant of the Heavy (X) Special Rule or Ordnance (X) Special Rule as having the Assault Trait.