Telepathy

(Entry)
Type:

upgrade

Categories:

Telepath

LinkId:

b7dc-2138-44bb-80ba

Hidden:

false

Costs: 20 Point(s)

Constraints:

max: 1
Rules (2)
Fear (X)
"Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics."
When any Model from a Unit is within 12" of an enemy Model with the Fear (X) Special Rule, all Models in that Unit must reduce their Leadership, Willpower, Cool, and Intelligence Characteristics by the value of X. This negative modifier is removed as soon as no Models in a given Unit are within 12" of any Model with the Fear (X) Special Rule. If a Unit would be affected by multiple instances of the Fear (X) Special Rule, the value of X is not stacked and instead the single highest value is used as a negative modifier.
Stun (X)
"Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit."
If a Shooting Attack made for a Weapon or Model with this Special Rule inflicts one or more Hits on a Target Unit, that Target Unit must make a Cool Check in the Morale Sub-Phase of the same Player Turn. If this Check is failed then all Models in the Unit gain the Stunned Status and if the Check is passed then there is no further effect. The value of X attached to this Rule is applied as a negative modifier to the Cool Characteristic of Models in the Target Unit when making Checks caused by an attack with this Special Rule, if the attack includes multiple Weapons with different versions of this Special Rule the modifiers do not stack - use only the greatest modifier.

Profiles:

Psychic Power
Mind-Burst
Summary:

This Power is used in the Movement Phase and can force the target to Fall Back or become Routed.

Trigger:

The Active Player may choose to Manifest the Mind-burst Psychic Power in the Movement Phase, when selecting a Unit under their control that includes at least one Model with the Telepath Trait to move and before any move is made for that Unit.

Focus:

The Focus of the Power must be a Model with the Telepath Trait that is part of the Unit that was selected to move.

Target:

The Target Unit must be a Unit under the control of the Reactive Player with at least one Model within 18" of the Focus and with Line of Sight to the Focus. The target may not be a Unit that is Locked in Combat or otherwise ineligible to be the target of a Shooting Attack and may not include any Models with the Vehicle Type.

Duration:

If successfully Manifested, the effects of this Psychic Power are resolved immediately.

Process:
  1. Once the Focus and Target Unit have been decided, the Target Unit’s Controlling Player makes a Resistance Check for that Unit.
  2. If the Resistance Check is failed, then all Statuses are removed from all Models in the Target Unit, and then the Target Unit must immediately make a Fall Back Move. Once that Fall Back Move has been resolved, a Leadership Check must be made for the Target Unit by its Controlling Player, this Check may not be modified by any effect or Special Rule. If the Leadership Check is successful, then there is no further effect, if it is unsuccessful then all Models in the Target Unit gain the Routed Status.
  3. If the Resistance Check succeeds then there is no further effect to the Target Unit.
  4. Regardless of whether the Resistance Check succeeds or fails, the Unit that includes the Focus of this Psychic Power may not make a move or Rush in this Movement Phase.
Psychic Ranged Weapon RFPRSAPDSpecial RulesTraits
Cursed Whispers

18

2D6

3

-

1

Stun (-)

Ranged, Psychic

Used By (16)

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