Thaumaturgy

(Entry)
Type:

upgrade

Categories:

Thaumaturge

LinkId:

893f-36f1-434f-9f95

Hidden:

false

Costs: 10 Point(s)

Constraints:

max: 1
Rules (1)
Hatred (X)
"The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait."
When Locked in Combat, or Engaged in a Challenge, with any enemy Models that have the Type or Trait that is the value of X, then all Models with this variant of the Hatred (X) Special Rule gain a bonus of +1 to all Wound Tests made in that Combat.

Profiles:

Psychic Reaction
Resurrection
Summary:

This Power can be used in the Shooting Phase and can return a single Casualty to the Unit with all Wounds restored.

Trigger:

The Reactive Player may choose to declare a Resurrection Psychic Reaction in the Shooting Phase, at the start of Step 11 of any Shooting Attack made by the Active Player.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Resurrection Psychic Reaction - this cost paid as soon as the declaration is made.

Focus:

The Focus of this Psychic Reaction must be a Model with the Thaumaturge Trait and under the Reactive Player's Control, and must be a part of the Unit targeted by the Shooting Attack that triggers this Psychic Reaction.

Target:

The Target Unit must be the Unit that is the target of the Shooting Attack that triggered the Reaction.

Duration:

If successfully Manifested, the effects of this Psychic Reaction are resolved immediately.

Process:
  1. Once the Focus and Target Unit have been decided, make a Manifestation Check. 2.If the Manifestation Check is successful then, before any Models in the Target Unit are Removed as Casualties, the Controlling Player of the Target Unit must select one Model being Removed as a Casualty and roll a Dice. If the Dice roll for the chosen Model is equal to or higher than a '4', then that Model is not Removed as a Casualty and is returned to play in Unit Coherency with its Unit and with its Wounds Characteristic set to its Base Value, as listed on that Model's profile. This Psychic Reaction has no effect on Models that do not have a Wounds Characteristic and if the result of the Manifestation Check causes Perils of the Warp, then this instance of Perils of the Warp is resolved after any Models are returned to the Unit. 3.If the Manifestation Check fails then there is no further effect.
Psychic Power
Tranquility
Summary:

This Power is used in the Start Phase and makes it harder for the Target Unit to use Psychic Powers, Psychic Reactions or to attack with Psychic Weapons.

Trigger:

The Active Player may choose to Manifest the Tranquillity Psychic Power in the Effects Sub-Phase of the Start Phase.

Focus:

The Focus of the Power must be a Model with the Thaumaturge Trait and must be controlled by the Active Player.

Target:

The Target Unit must be a Unit under the control of the Reactive Player with at least one Model within 18" of the Focus and with Line of Sight to the Focus. The Target Unit must include at least one Model with the Psyker Trait.

Duration:

If successfully Manifested, the effects of this Psychic Power last until the start of the Active Player's next Turn as the Active Player.

Process:
  1. Once the Focus and Target Unit have been decided, the Target Unit’s Controlling Player makes a Resistance Check for that Unit.
  2. If the Resistance Check is failed, then all Models in the Target Unit suffer a penalty of -2 to their Willpower Characteristic when attempting to Manifest any Psychic Power or Psychic Reaction. If any Model in the Target Unit makes attacks with a Weapon that has the Psychic Trait, then the Strength Characteristic of all Hits inflicted is reduced by 1.
  3. If the Resistance Check succeeds then there is no further effect.
Used By (11)

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