Coyote

(Unit)
Type: model
Category: Strider Choices
Categories: Strider Choices
LinkId: f5a2-ca44-cabe-285f
Hidden: true
Costs: 2 Action(s)24 Threat Value

Constraints:

max(force): 2
Options (1)
Rules (6)
Mount
This model does not have a rear arc. Its front arc extends 360 degrees around the model. Unless noted otherwise, all weapons on a model with Mount have the Fast Turret arc.
Stable Weapons Platform [Stable]
This model adds a +1D6 modifier to all Gunnery rolls.
Low Profile
This models silhouette is always 1⁄2 the Height indicated. When Activating, this model may choose to use its regular Height when choosing posture. A model with a standby token may choose to use its full height when it uses the standby token to take an action.
Sensors:X
This model’s Sensor range is X. This model may use the Sensor Boost action.
Electronic Counter Measures:X [ECM:X]
A model with this trait reduces the Comms:X rating of enemy models within Sensor range by the ECM Trait rating. A model with ECM may use any Electronic Warfare actions noted as ECM actions.
Anti-Air [AA]
This weapon resolves attack rolls against Flying models using the firing model’s normal Gunnery skill instead of a 6+. Do not add the additional 12” of range when firing at a model using an Air Strike action. This model may Snap Fire at models using the Flying movement type to cross the battlefield.

Profiles:

Model TVUAMRARH/SAGUPIEWWeaponsType/Height
Coyote

24

ST

W:4" G:6"

9

4/4

2

4+

5+

5+

MRG, MRC(AA), APGL, LCW

Strider 2"

ECM:1, Low Profile, Sensors:18", Mount, Stable

Weapon CodeRangePenetrationTraitsCategory
Railgun, Medium

MRG

12-36/72"

9

AP:4

Advanced

Rotary Cannon, Medium

MRC

6-12/24"

7

Burst:2, Split:2

Ballistic

Anti-Personnel Grenade Launchers

APGL

0"

3

Proximity:3", AI, Frag

Ballistic, Indirect

Combat Weapon, Light

LCW

0-0/0"[R]

5

Melee

Modifiers:

set hidden false
1 selections of Striders [ST] in force (recursive)
set max(force) 1
force is Support Unit
Used By (1)
Peace River(Catalogue)