Fusilier Anvil

(Unit)
Type:

model

Category:

Vehicle choices

Categories:

Vehicle choices

LinkId:

62e2-4bf8-667a-6dc8

Hidden:

true

Costs: 2 Action(s)18 Threat Value

Constraints:

max(force): 2
Options (1)
Rules (4)
Anti-Air [AA]
This weapon resolves attack rolls against Flying models using the firing model’s normal Gunnery skill instead of a 6+. Do not add the additional 12” of range when firing at a model using an Air Strike action. This model may Snap Fire at models using the Flying movement type to cross the battlefield.
Airdrop
This model may deploy using the Reserve rules.
Agile
Attacks targeting this model will miss on a Margin of Success of zero (MOS:0) or less. A Braced model loses the benefit of Agile.
Jump Jets:X
When this model Moves it may displace vertically up to the rating of the trait each time it encounters terrain up X Height or less. This model may not end its movement on terrain that is too narrow to contain its base.

Profiles:

Model TVUAMRARH/SAGUPIEWType/Height
Fusilier Anvil

18

HV

H:10"

8

4/4

2

4+

4+

6+

Vehicle 2"

Weapons:

HAC(T), LGM(T), LLC(FT, AA), APGL

Traits:

Airdrop, Agile, Jump Jets:3"(Aux)

Weapon CodeRangePenetrationTraitsCategory
Auto-Cannon, Heavy

HAC

6-18/36"

8

Burst:1, Split:2

Ballistic

Guided Mortar, Light

LGM

18-36/72"

7

AE:3", Blast, Guided

Indirect

Laser Cannon, Light

LLC

12-36/72"

8

Precise

Advanced

Anti-Personnel Grenade Launchers

APGL

0"

3

Proximity:3", AI, Frag

Ballistic, Indirect

Modifiers:

set hidden false
1 selections of Hover Vehicles [HV] in force (recursive)
set max(force) 1
force is Support Unit
Used By (1)
NuCoal(Catalogue)

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