Aller

(Unit)
Type: model
Category: Vehicle choices
Categories: Vehicle choices
LinkId: 9b0e-cc9b-ed18-5c3b
Hidden: true
Costs: 3 Action(s)32 Threat Value

Constraints:

max(force): 2
Options (1)
Rules (5)
Anti-Air [AA]
This weapon resolves attack rolls against Flying models using the firing model’s normal Gunnery skill instead of a 6+. Do not add the additional 12” of range when firing at a model using an Air Strike action. This model may Snap Fire at models using the Flying movement type to cross the battlefield.
Automatic Fire System [Auto]
The weapon system this trait is attached to may snap fire without spending an action. The
attack resolves with its Gunnery skill degraded by 1.
Offroad:X
This model adds +X” to the distance it may move in difficult terrain. This does not apply to water features.
Precise
Hits with a margin of zero (MOS:0) ignore the Agile trait. Note: This weapon may be used to target very small models like Demo or Recon drones.
Smoke:X
Combat or Braced posture models with Smoke:X may use an Action to fire Smoke. Firing Smoke places a AE:3” centered on the location of the Active model. Smoke is Light Area Cover and has a height of 4”. Each Smoke trait can be used X times per game. Remove Smoke Area Effects in the Cleanup Phase.

Profiles:

Model TVUAMRARH/SAGUPIEWTraitsType/Height
Aller

32

HT

G:4"

12

5/ 3

3

4+

6+

6+

Offroad:1, Smoke:3 (Aux)

Vehicle 1.5"

HRG(T, Precise), LPL(FT, AA), HAC(FT), MMG(T, Auto, Aux)

Weapon CodeRangePenetrationTraitsCategory
Auto-Cannon, Heavy

HAC

6-18/36"

8

Burst:1, Split:2

Ballistic

Machine Gun, Medium

MMG

3-9/18"

3

AI, Burst:2

Ballistic

Pulse Laser, Light

LPL

12-24/48"

9

AS, AE:2", Blast

Advanced

Railgun, Heavy

HRG

12-36/72"

10

AP:6

Advanced

Modifiers:

set hidden false
1 selections of Heavy Tank [HT] in force (recursive)
set max(force) 1
force is Support Unit
Used By (1)
C.N.C.S. (North)(Catalogue)