Visigoth

(Unit)
Type: model
Category: Vehicle choices
Categories: Vehicle choices
LinkId: 850b-e676-98a9-179e
Hidden: true
Costs: 3 Action(s)34 Threat Value

Constraints:

max(force): 2
Options (1)
Rules (3)
Anti-Air [AA]
This weapon resolves attack rolls against Flying models using the firing model’s normal Gunnery skill instead of a 6+. Do not add the additional 12” of range when firing at a model using an Air Strike action. This model may Snap Fire at models using the Flying movement type to cross the battlefield.
Offroad:X
This model adds +X” to the distance it may move in difficult terrain. This does not apply to water features.
Smoke:X
Combat or Braced posture models with Smoke:X may use an Action to fire Smoke. Firing Smoke places a AE:3” centered on the location of the Active model. Smoke is Light Area Cover and has a height of 4”. Each Smoke trait can be used X times per game. Remove Smoke Area Effects in the Cleanup Phase.

Profiles:

Model TVUAMRARH/SAGUPIEWTraitsType/Height
Visigoth

34

HT

G:4"

12

6/2

3

4+

6+

6+

Offroad:1, Smoke:3

Vehicle 1"

HTG(T), HAC(T), LLC(FT, AA), 2xMRP(FT, Aux)

Weapon CodeRangePenetrationTraitsCategory
Tank Gun, Heavy

HTG

18-36/72"

11

Ammo:AP:4, Ammo:[AS, AP:1]

Ballistic

Auto-Cannon, Heavy

HAC

6-18/36"

8

Burst:1, Split:2

Ballistic

Laser Cannon, Light

LLC

12-36/72"

8

Precise

Advanced

Anti-Vehicle Rocket Pack, Medium

MRP

6-18/36"

8

AE:4"

Ballistic, Indirect

Modifiers:

set hidden false
1 selections of Heavy Tank [HT] in force (recursive)
set max(force) 1
force is Support Unit
Used By (1)
A.S.T. (South)(Catalogue)