Hun

(Unit)
Type: model
Category: Vehicle choices
Categories: Vehicle choices
LinkId: 3d48-00fc-7ee7-1936
Hidden: true
Costs: 2 Action(s)16 Threat Value
Options (1)
Rules (4)
Anti-Air [AA]
This weapon resolves attack rolls against Flying models using the firing model’s normal Gunnery skill instead of a 6+. Do not add the additional 12” of range when firing at a model using an Air Strike action. This model may Snap Fire at models using the Flying movement type to cross the battlefield.
Amphibious [Amphib]
This model is not destroyed by entering water terrain that is greater than half its height. This model may move in water at its slowest speed movement type and does not count water as Difficult terrain. While in water terrain that is greater than half its height an Amphibious model has Light Cover. Hover vehicles may not claim cover from water terrain.
Offroad:X
This model adds +X” to the distance it may move in difficult terrain. This does not apply to water features.
Smoke:X
Combat or Braced posture models with Smoke:X may use an Action to fire Smoke. Firing Smoke places a AE:3” centered on the location of the Active model. Smoke is Light Area Cover and has a height of 4”. Each Smoke trait can be used X times per game. Remove Smoke Area Effects in the Cleanup Phase.

Profiles:

Model TVUAMRARH/SAGUPIEWTraitsType/Height
Hun

16

LT(0+)

G:6"

10

5/3

2

4+

6+

6+

Amphib, Offroad:1, Smoke:2

Vehicle 1"

HRF(T), LLC(FT, AA), MRP(T, Range:6-18/48")

Weapon CodeRangePenetrationTraitsCategory
Rifle, Heavy

HRF

12-24/48"

9

Precise

Ballistic

Laser Cannon, Light

LLC

12-36/72"

8

Precise

Advanced

Anti-Vehicle Rocket Pack, Medium

MRP

6-18/36"

8

AE:4"

Ballistic, Indirect

Modifiers:

set hidden false
1 selections of Light Tank [LT] in force (recursive)
Used By (1)
A.S.T. (South)(Catalogue)