Drake, Blazing

(Unit)
Type: model
Category: Strider Choices
Categories: Arms, Strider Choices
LinkId: 2c8e-3bf8-57d0-c37b
Hidden: true
Costs: 2 Action(s)28 Threat Value

Constraints:

max(force): 2
Options (1)
Rules (8)
Linked Weapon [Link]
Attacks with this weapon improve the attack skill rating of the active model by 1.
Automatic Fire System [Auto]
The weapon system this trait is attached to may snap fire without spending an action. The
attack resolves with its Gunnery skill degraded by 1.
Reach:X
This melee weapon has a range of 0-X / X”.
Arms
This model can use a weapon with the Arm Arc to Snap Fire. This model may purchase Grenades, Shaped Charges, and Panzerfausts upgrades. This model may climb vertical terrain without requiring the Climbing trait.
Brawler:X
Add the rating as a modifier to any Melee attack or Melee defense rolls this model makes with a target in an Arc with a melee category weapon. A model with multiple instances of the Brawler trait adds them all together for the total modifier.
Fire Resistance [Resist:F]
This model degrades the Target Number of Fire Marginal hit rolls to 5+
Shield:X
This model gains a +XD6 modifier to defense from attacks from the front. Attacks that ignore cover ignore this bonus. AE attacks with the primary target in this models front arc do allow the modifier.
Fire:X
A target hit with an attack with the Fire trait resolves normal damage, then rolls a number of D6 equal to the rating of the trait. For each die that equals or exceeds a target number of 4+, one damage will be caused. After this roll there is no further effect, fire suppression systems control the fire.

Example: A Light Flamer (LFL) attack hits a target with AR:5 with a MOS:3. A LFL has a PEN:3 and a the Fire:2 trait. and does one normal damage. The player then rolls dice equal to the rating of the flamer and adds one damage per roll of 4+.

Profiles:

Model TVUAMRARH/SAGUPIEWType/Height
Blazing Drake

28

SK, FS, ST

W:4" G:5"

10

5/3

2

4+

5+

5+

Strider 3"

Weapons:

HRL(Arm, Link), HAPR(Fire:3, Link), HGL(Arm), HFL(Arm), HFC(FT, Auto), HSG(Arm, Reach 1")

Traits:

Arms, Brawler:2, Resist:F, Shield:1

Weapon CodeRangePenetrationTraitsCategory
Rotary Laser, Heavy

HRL

6-12/24"

7

Burst:1, Split:2

Advanced

Anti-Vehicle Rocket Pack, Heavy

HRP

6-18/36"

9

AE:4"

Ballistic, Indirect

Air Burst Missile, Medium

MABM

18-48/96"

6

AI, AE:3", Blast, Guided

Missile, Indirect

Flamer, Heavy

HFL

0-6/9"

5

AE:3", AI, Fire:4, Spray

Ballistic

Frag Cannon, Heavy

HFC

3-9/18"

7

Ammo:AP:1, Ammo:AI

Ballistic

Spike Gun, Heavy

HSG

0-0/0"[R]

8

AP:6

Melee

Modifiers:

set hidden false
or
1 selections of Strike [SK] in force (recursive)
1 selections of Fire Support [FS] in force (recursive)
1 selections of Striders [ST] in force (recursive)
set max(force) 1
force is Support Unit
Used By (1)
A.S.T. (South)(Catalogue)