Logic Chamber 1x Chamber Mech does not count as a special choice.
You may not field Aircraft, VTOL, Scout or Hover transport units.
You may not field more Bike or Assault units than other core choices. (not enforced in BS)
Chamber squad units may purchase Siege Shields: Defence(min 4), Tough(+1) (+2p each)
Add the Kerberos Digger (see the ARES force list) to your Battle Transports.
Add Machine Adept: Vehicle Repair to your Adept options.
Spend one (1) Faction Point:
● Bionic enhancement: all friendly unarmed regular units get CC (2) until end of turn.
● Machine endurance: use after an enemy to-wound roll vs a friendly Massive or Vehicle unit. It has Defence(re-roll) for this attack.
● Target priority: all regular model attacks versus one (1) enemy unit have Masterwork until end
of game.