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Skirmishes
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Mercenary
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2h Weapons (1p)
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Autorifle
Open in the New Recruit builder
Autorifle
(Entry)
Type:
upgrade
EntryId:
07d9-891b-1d9d-f105
LinkId:
09fa-37d4-5460-65d0
Hidden:
false
Constraints:
max
:
1
Profiles:
Weapons
.
Range
Hit
Wound
Traits
Autorifle
12" (2) 24" (1)
Used By (16)
Skirmishes/Mercenary/2h Weapons (1p)
(Group)
Skirmishes/Sellsword/2h Weapons (1p)
(Group)
Skirmishes/Weapons, Range (hands(2))
(Group)
The Army of the Republic(s)/Republic Company HQ/Republic Company HQ/Company Standard/Weapon Options
(Group)
The Army of the Republic(s)/Republic Company HQ/Republic Company HQ/Medic/Weapon Options
(Group)
The Army of the Republic(s)/Republic Company HQ/Republic Company HQ/Signals
(Entry)
The Army of the Republic(s)/Republic Infantry Platoon/Republic Infantry Platoon/Assisting Platoon Leader/Weapon Options
(Group)
The Army of the Republic(s)/Republic Infantry Platoon/Republic Infantry Platoon/Dog-handler/Weapon Options
(Group)
The Army of the Republic(s)/Republic Infantry Platoon/Republic Infantry Platoon/Forward Observer/Weapon Options
(Group)
The Army of the Republic(s)/Republic Infantry Platoon/Republic Infantry Platoon/Medic/Weapon Options
(Group)
The Army of the Republic(s)/Republic Infantry Squad/Republic Infantry Squad/Weapon Options
(Group)
The Army of the Republic(s)/Republic Recon Squad/Republic Recon Squad/Weapon Options
(Group)
The Army of the Republic(s)/Republic Veteran Squad/Republic Veteran Squad/Weapon Options
(Group)
The Convents of the Faithful/Zealous Militia/Zealous Militia (15-20)/Weapon Options
(Group)
The Tide Cult/Cult Insurrectionists/Cult Insurrectionists (10-20)/Weapon Options
(Group)
The Tide Cult/Cult Turncoats/Cult Turncoats (10)/Weapon Options
(Group)