Washington Supercarrier

(Unit)
Type: model
Category: Colossal Ship
Categories: Colossal Ship, Colossal Groups, Group
LinkId: 7dfa-dec0-9013-3225
Hidden: false
Costs: 530 pts

Constraints:

min: 1
max: 1
Options (6)
Rules (4)
Aegis-X
All Ships with this rule in a Group combine their X values into a single value, Y.
Friendly Groups in coherency within 6” of a Ship with this rule and the same Orbital Layer (including its own Group) gain the benefits of Aegis.
When rolling saves against Close Action and Bomber (of any type) attacks, those Groups gain Y additional save dice they may add to those saves. Before rolling to save, the defending player assigns these dice against specific weapons, divided up as they choose (including any modified hits).
An Aegis Group can only grant the benefits of Aegis once each time a friendly group is attacked.
A friendly Group can only benefit from Aegis from one Group each time it is attacked.
Command Ship-X
Increase the Level of any Admiral assigned to this Ship by X.
Reinforced Armour
Weapons rolling to hit this Ship or its Group increase the result needed to score a critical by 1 (so a weapon that would crit on a 4+ crits on a 5+ instead).
Fighter Command
Fighters, Bombers, & Heavy Bombers launched from this ship may be placed up to 8” away instead of 6”.

Profiles:

Ship ThrustScanSigHullESKSBSG
Washington

6"

12"

14"

24

3+

3+

5+

1

Aegis-6, Command Ship-2, Reinforced Armour

Modifiers:

append Special Fighter Command in self.entries.profiles.Ship
Used By (1)