Viper Super Heavy Laser

(Entry)
Type: upgrade
EntryId: 5f7b-3797-3168-219b
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Bloom-X
Whenever you fire this Weapon (including separate attacks generated by the Volley-X special rule), the attacking Group gains X Spikes.
Burnthrough-X
Each of this Weapon’s critical hits reduces the target’s Energy/Kinetic Save by X for hits caused by this Weapon for this attack. Saves made for other Weapons are unaffected. Roll attacks separately for each Burnthrough Weapon.
Flash-X
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains X Spikes.
Focused
Instead of the normal potential targets for Weapons, this Weapon’s potential targets are either:
• A single enemy Ship.
• A Dropsite containing no friendly Battalions.
Damage caused by this Weapon is allocated to only the target.

Profiles:

Weapon ArcAttLockDmgType
Viper Super Heavy Laser

FN

8

3+

1

E

Bloom-1 Burnthrough-1, Flash-1, Focused

Used By (2)