Venice Command Battlecruiser

(Unit)
Type: model
Category: Heavy Ship
Categories: Heavy Ship
EntryId: 00e5-db59-2db8-4f45
Hidden: false
Costs: 185 pts

Constraints:

min: 1
max: 1
Options (1)
Rules (4)
Command Ship-X
Increase the Level of any Admiral assigned to this Ship by X.
Marines-X
Remove X enemy Battalions from this Ship at the beginning of the Battalion Combat step.
UCMF Battlenet
An admiral assigned to this ship gains the following Command Abilities:
Telemetry Link (2AP): When you activate another friendly Group in Orbit, that Group increases its total movement (after orders) by 4” this round.
Order to Fire (2AP): When you activate another friendly Group in Orbit, pick one of the following options:
• While that Group is on the General Quarters, Course Change, or Damage Control orders, each Ship may attack with an additional weapon.
• While that Group is on the General Quarters or Weapons Free orders, you may attack with a single allowed Weapon System before turning and moving any Ships in that Group. That Weapon System cannot be used for the rest of the Group’s activation.
Vanguard-X
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to X” away from your Deployment Zone.

Profiles:

Ship ThrustScanSigHullESKSBSG
Venice

8"

8"

6"

14

4+

3+

6+

1

Command Ship-2, Marines-1, UCMF Battlenet, Vanguard-4"