Opal Shielding Frigate

(Unit)
Type: model
Category: Light Ship
Categories: Light Ship
EntryId: 739d-365c-9e10-f099
Hidden: false
Costs: 45 pts

Constraints:

min: 1
max: 2
Options (1)
Rules (3)
Shield-X
This Group has a Shield Save of X+. After Weapons have been assigned to this Group or Assets attack this Group, you may declare the use of Shield Saves for this Group. If you do, this Group replaces its Energy and Kinetic Saves with their Shield Saves for that attack sequence. Shield Saves can be used against Energy, Kinetic, and Core damage and ignore any modifiers to Energy and Kinetic Saves. Backup Saves may then be used after Shield Saves as normal.
A Group gains a single Spike each time it uses its Shield saves (regardless of the number of saves made per use).
Hits caused by Boarding Actions cannot be saved by Shield Saves.
Shield Booster
While this Ship’s Group is in coherency, when another friendly Group within 6” of this Ship uses its Shield Save, you may improve that Group’s Shield-X special rule by 1 for that Save, to a maximum of 3+ (so Shield-6+ would become Shield-5+). If you do, this Ship’s Group gains a Spike. Each Shield Save can only be affected by this rule once and Ships with this special rule are unaffected.
This rule can only be used while this Ship’s Group has fewer than 4 Spikes.
Vanguard-X
Groups with this rule may begin the game Directly Deployed, ignoring the normal Scenario Deployment and Approach Types (though still counting towards Groups Directly Deployed). If it does, it may be deployed up to X” away from your Deployment Zone.

Profiles:

Ship ThrustScanSigHullESKSBSG
Opal

12"

10"

4"

4

5+

4+

-

1-2

Shield-5+, Shield Booster, Vanguard-4"