Power to the Weapons

(Entry)
Type: upgrade
EntryId: 28e1-e8b7-80df-c366
Hidden: false

Constraints:

max: 1

Profiles:

Admiral Ability Cost
Power to the Weapons

2AP

At the start of a friendly Group’s activation that Group may fire any number of its Weapons on General Quarters but may not use Shield Saves until the end of the round.