Parasite Radiation Leech

(Unit)
Type:

model

Category:

Light Ship

Categories:

Light Ship

EntryId:

8abd-765a-ee38-76d6

Hidden:

false

Costs: 48 pts

Constraints:

min: 1
max: 3
Options (1)
Rules (3)
Vectored
This Ship may make an additional turn at any point during its movement, regardless of the Order its Group has taken.
Rare
You may only take one Group of this Ship in a Skirmish-sized game, two in a Clash, three in a Battle, and four in a Reconquest.
Energy Siphon
Before or after this Group completes any step in its activation, you may have it siphon energy. If you do, pick one other Group within 3” without the Energy Siphon special rule. That Group loses all Spikes and this Group gains those Spikes.
After siphoning at least one Spike from another Group, increase the Attack of this Group’s Siphoned Oculus Rays by 1 until the end of the round. If this Group has 3 or more Spikes after siphoning, increase the Attack of this Group’s Siphoned Oculus Rays by 2 until the end of the round instead.
When this Group is on the General Quarters or Silent Running Orders, it gains Regenerate-X, where X is the amount of Spikes it removes at the start of its activation.

Profiles:

Ship ThrustScanSigHullESKSBSG
Parasite

16"

6"

6"

6

5+

6+

-

1-3

Vectored, Rare, Energy Siphon

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