Purchased Power

(Rule)
Description: This Ship starts the game with 5 wares tokens. At the start of each round, if you control this Ship, you may spend a number of wares tokens on one of the following effects until the end of the round: Defence Harmonics - 2 Tokens: Friendly Groups within 6” improve their Energy and Kinetic saves by 1, to a maximum of a 3+. Energy Dissipators - 1 Tokens: Friendly Groups within 9” count as having 2 fewer Spikes. Guardian Schoal - 1 Token: Friendly Assets within 9” cannot be the target of enemy weapons with the Anti Wing special rule