Mega Vent Cannon Half Battery

(Entry)
Type: upgrade
EntryId: 7324-2272-cfe7-ff6a
Hidden: false

Constraints:

min: 2
max: 2
Rules (4)
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon’s unmodified Damage value in hull points. Only one Weapon per Ship may benefit from this rule per activation.
Fusillade-X
This Weapon increases its Attack value by X while its Ship is on Weapons Free.
Reave-X
Each of this Weapon’s criticals reduces the Energy/Kinetic save used against that hit by X.
Volley-X
This Weapon counts as 1 Weapon for Orders purposes. When you assign this Weapon to a target, you assign it to targets up to X times (either the same or different). Once assigned, treat each allocation as a separate weapon for the subsequent steps in the attack sequence.
Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).

Profiles:

Weapon ArcAttLockDmgType
Mega Vent Cannon Half Battery

B

2

3+

3

E

Overcharge, Fusillade-2, Reave-1, Volley-2

Used By (2)