Spinal Vent Lance

(Entry)
Type: upgrade
EntryId: 6358-0d50-97f5-b614
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Bloom-X
Whenever you fire this Weapon (including separate attacks generated by the Volley-X special rule), the attacking Group gains X Spikes.
Overcharge
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon’s unmodified Damage value in hull points. Only one Weapon per Ship may benefit from this rule per activation.
Reave-X
Each of this Weapon’s criticals reduces the Energy/Kinetic save used against that hit by X.

Profiles:

Weapon ArcAttLockDmgType
Spinal Vent Lance

FN

3

3+

4

E

Bloom-2, Overcharge, Reave-1

Used By (2)