upgrade
a66a-c4d6-094e-15b8
476c-f896-74ca-b380
false
Before assigning Weapons to targets, you may double the Damage value of this Weapon. If you do, this becomes a High Power Weapon for this activation and each attack roll of 6 causes that attacking Ship to lose this Weapon’s unmodified Damage value in hull points. Only one Weapon per Ship may benefit from this rule per activation.
Each of this Weapon’s criticals reduces the Energy/Kinetic save used against that hit by X.
F/S
3
3+
1
E
Overcharge, Reave-1
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