Meganova Laser

(Entry)
Type: upgrade
EntryId: 0620-f0eb-07da-c928
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Penetrator
Each of this Weapon’s critical hits cause a Core hit instead of its normal Damage Type.
Flash-X
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains X Spikes.
Focused
Instead of the normal potential targets for Weapons, this Weapon’s potential targets are either:
• A single enemy Ship.
• A Dropsite containing no friendly Battalions.
Damage caused by this Weapon is allocated to only the target.
Volley-X
This Weapon counts as 1 Weapon for Orders purposes. When you assign this Weapon to a target, you assign it to targets up to X times (either the same or different). Once assigned, treat each allocation as a separate weapon for the subsequent steps in the attack sequence.
Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).

Profiles:

Weapon ArcAttLockDmgType
Meganova Laser

FN

3

3+

2

E

Penetrator, Flash-2, Focused, Volley-2

Used By (3)