Quad Supernova Laser

(Entry)
Type: upgrade
EntryId: 2719-aef2-be67-9ba9
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Burnthrough-X
Each of this Weapon’s critical hits reduces the target’s Energy/Kinetic Save by X for hits caused by this Weapon for this attack. Saves made for other Weapons are unaffected. Roll attacks separately for each Burnthrough Weapon.
Flash-X
When this Weapon inflicts damage, the damaged Group (or Ship if it ignores the usual coherency rules) gains X Spikes.
Focused
Instead of the normal potential targets for Weapons, this Weapon’s potential targets are either:
• A single enemy Ship.
• A Dropsite containing no friendly Battalions.
Damage caused by this Weapon is allocated to only the target.
Volley-X
This Weapon counts as 1 Weapon for Orders purposes. When you assign this Weapon to a target, you assign it to targets up to X times (either the same or different). Once assigned, treat each allocation as a separate weapon for the subsequent steps in the attack sequence.
Broadside Weapons using Volley must alternate arcs when determining and assigning targets (so cannot target the same Group on the same side twice in a row).

Profiles:

Weapon ArcAttLockDmgType
Quad Supernova Laser

F/S/R

3

3+

2

E

Burnthrough-2, Flash-2, Focused, Volley-2