Jah’tar Startrader

(Unit)
Type: model
Category: Medium Ship
Categories: Medium Ship
EntryId: 9676-e1a1-b7c8-6bda
Hidden: false
Costs: 113 pts

Constraints:

min: 1
max: 1
Rules (3)
Aegis-X
All Ships with this rule in a Group combine their X values into a single value, Y.
Friendly Groups in coherency within 6” of a Ship with this rule and the same Orbital Layer (including its own Group) gain the benefits of Aegis.
When rolling saves against Close Action and Bomber (of any type) attacks, those Groups gain Y additional save dice they may add to those saves. Before rolling to save, the defending player assigns these dice against specific weapons, divided up as they choose (including any modified hits).
An Aegis Group can only grant the benefits of Aegis once each time a friendly group is attacked.
A friendly Group can only benefit from Aegis from one Group each time it is attacked.
Rare
You may only take one Group of this Ship in a Skirmish-sized game, two in a Clash, three in a Battle, and four in a Reconquest.
Purchased Power
This Ship starts the game with 5 wares tokens.
At the start of each round, if you control this Ship, you may spend a number of wares tokens on one of the following effects until the end of the round:
Defence Harmonics - 2 Tokens: Friendly Groups within 6” improve their Energy and Kinetic saves by 1, to a maximum of a 3+.
Energy Dissipators - 1 Tokens: Friendly Groups within 9” count as having 2 fewer Spikes.
Guardian Schoal - 1 Token: Friendly Assets within 9” cannot be the target of enemy weapons with the Anti Wing special rule

Profiles:

Ship ThrustScanSigHullESKSBSG
Jah’tar Startrader

12"

6"

8"

10

5+

5+

6+

1

Aegis-4, Rare, Purchased Power