Ghost Orb

(Entry)
Type: upgrade
EntryId: 271f-6bb9-734b-773e
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Ghost Orb
Effects caused by this weapon's Status rule are removed at the start of next round's End Phase instead of this round's End Phase.
Close Action
This Weapon may only be fired at targets within Scan range and on the same Orbital Layer as the attacking Ship.
Escape Velocity
This weapon ignores the penalty for attacking Ships in Orbit and treats all Ships in Atmosphere as non-Descent Ships, so only reduces its Lock by 1 when attacking Ships in Atmosphere.
Close Action weapons with this special rule may be used against targets in Orbit while the attacking Ship is in Atmosphere.
Status
When you hit with this Weapon, pick one of the following tokens; Defence Systems Offline, Scanners Offline, or Navigation Offline. 
At the end of the Inflict Damage step, choose one of the defending Ships to gain the selected token, regardless of the amount of damage caused by the attack or amount of hits saved. This token is automatically removed at the start of the End Phase, before making repairs.

Profiles:

Weapon ScanAttLockDmgType
Ghost Orb

8"

2

3+

2

E

Close Action, Escape Velocity, Status