(+1) to direct-re ranged assault Combat Rolls when red from long or extreme range band.
Model is subject to any game rules that may apply to a model with the SA Hard.
Drift: Wheeled combat vehicles and quad-CAVs can “drift”, moving 1” forward and up to 1” left or right at the same time, using only 1 MV (plus any additional terrain-type costs) for the maneuver. Lateral Shift/Roll: Aircraft, quad-CAVs, hover and anti-grav combat vehicles can use a lateral shift (a roll for aircraft) to move sideways up to 1” without changing their facing, using only 1 MV (plus any additional terrain-type costs) for the maneuver. Multiple lateral shifts/rolls can be used by the model during the same move action.
Allows model to repair x2 non-lingering damage tracks with successful Repair Action 10+ Roll.
Allows for unlimited firing arc and vehicles to use “hull-down”when adjacent to E1 hill terrain object. Hull-down provides for valid LoS for direct-fire ranged assaults and Heavy Cover bonus to equipped model.
Ignores the effects of nano-disassemblers and ion disruptor cannons.
(-1) MV cost when moving through rough, rubble, light woods, or elevation-based terrain objects.
Allows equipped model to use guided missiles and/or other laser-based weapon systems as part of a ranged assault. Does not add any (+).
Allows model to transport one non-bulky infantry model per rating level equipped.
8
7
6
5
4
6/6
5/5
4/4
3/3
2/2
-
3
2
1
0
4/3
3/2
2/1
1/1
T1
10
Imp Rng
Hard, Improved Handling, Rugged, Shielded, Superior Mobility, Tag, Transport 4, Turret