Model is subject to any game rules that may apply to a model with the SA Hard.
(+1/+2) to all direct-fire ranged assault Combat Roll(s) or Strike-Point Roll(s). Requires Target-Lock Action to activate.
Allows model to use Combat Action vs NoE aircraft models. (+1/+2) to Combat Roll(s) vs aircraft models.
Adds an extra hard-point to a model, decreasing it’s base armor value by (-2). (Already Calculated)
Allows for unlimited firing arc and vehicles to use “hull-down”when adjacent to E1 hill terrain object. Hull-down provides for valid LoS for direct-fire ranged assaults and Heavy Cover bonus to equipped model.
Critical Fumble (Combat Roll only) requires 1d6 roll. On a (1) or (2) result, “jam/out of ammo” for all weapon systems of that type.
Roll Target-Point Roll vs SA: Shock value on any successful Combat Roll hit (no damage required). Failed roll results in Model State: Suppression.
Hard, Turret, Expanded Chassis, Anti-Aircraft 2, Advance TC1
4
3
2
1/1
0/0
-
5
1
0
8
7
6
5/5
4/4
3/3
T4
16
14
Ltd Ammo, Shock (5)