Mercenary [Underworld Snotling]

(Entry)
Type: model
Categories: Underworld Snotling, Players, Mercenary, Positionals
EntryId: e172-e9ff-9f71-7a53
Hidden: false
Costs: 45000 TV
Options (1)
Rules (6)
Right Stuff
If this player also has a Strength characteristic of 3 or less, they can be thrown by a team-mate with the Throw Team-mate skill, as described on page 52. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
Side Step
If this player is pushed back for any reason, they are not moved into a square chosen by the opposing coach. Instead you may choose any unoccupied square adjacent to this player. This player is pushed back into that square instead. If there are no unoccupied squares adjacent to this player, this Skill cannot be used.
Titchy
This player may apply a +1 modifier to any Agility tests they make in order to Dodge. However, if an opposition player dodges into a square within the Tackle Zone of this player, this player does not count as Marking the moving player for the purposes of calculating Agility test modifiers.
Swarming
During each Start of Drive sequence, after Step 2 but before Step 3, you may remove D3 players with this Trait from the Reserves box of your dugout and set them up on the pitch, allowing you to set up more than the usual 11 players. These extra players may not be placed on the Line of Scrimmage or in a Wide Zone.

When using Swarming, a coach may not set up more players wwith the Swarming trait onto the pitch than the number of freindly players with the Swarming trait that were already set up. So, if a team had 2 players with the Swarmaing trait already set up on the pitch, and then rolled for 3 more players to enter the pitch via Swarming, only a maximum of two more Swarming players could be set up on the pitch.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Underworld Snotling

5

1

3

5

6

AM

G

15000

Dodge, Right Stuff, Side Step, Stunty, Swarming, Titchy

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)