Mercenary [Anointed Thrower]

(Entry)
Type: model
Categories: Players, Mercenary, Anointed Thrower, Positionals
EntryId: edc9-990c-7699-29a6
Hidden: false
Costs: 100000 TV
Options (1)
Rules (4)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Sure Hands
This player may re-roll any failed attempt to pick up the ball. In addition, the Strip Ball skill cannot be used against a player with this Skill.
Pass
This player may re-roll a failed Passing Ability test when performing a Pass action.
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Anointed Thrower

6

3

4

3

8

GP

A

70000

Pass, Regeneration, Sure Hands, Thick Skull

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Tomb Kings Team(Catalogue)