Pump Wagon

(Entry)
Type: model
Categories: Pump Wagon, Trained Troll, Positionals
EntryId: 1408-867a-2c83-045c
Hidden: false
Costs: 105000 TV
Options (3)
Rules (6)
Secret Weapon
When a drive in which this player took part ends, even if this player was not on the pitch at the end of the drive, this player will be Sent-off for committing a Foul, as described on page 63.
Really Stupid
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if this player is currently adjacent to one or more Standing team-mates that do not have this Trait:

• On a roll of 1-3, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
• On a roll of 4+, this player continues their activation as normal and completes their declared action.

Note that if you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
Juggernaut
When this player performs a Block action as part of a Blitz action (but not on its own), they may choose to treat a Both Down result as a Push Back result. In addition, when this player performs a Block action as part of a Blitz action, the target of the Block action may not use the Fend, Stand Firm or Wrestle skills.
Dirty Player (+1)
When this player commits a Foul action, either the Armour roll or Injury roll made against the victim may be modified by the amount shown in brackets. This modifier may be applied after the roll has been made.
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.
Stand Firm
This player may choose not to be pushed back, either as the result of a Block action made against them or by a chain-push. Using this Skill does not prevent an opposition player with the Frenzy skill from performing a second Block action if this player is still Standing after the first.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Pump Wagon

4

5

5

-

9

S

AG

105000

Dirty Player (+1), Juggernaut, Mighty Blow (+1), Really Stupid, Secret Weapon, Stand Firm

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
add category Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
add category Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
add category Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
add category Super Star (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
add category Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
append name - Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
append name - Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
append name - Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
append name - Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
append name - Superstar (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
append name - Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
remove category Players
1+ selections of Drafted in self (recursive)
remove category Players
1+ selections of Miss Next Game in self (recursive)
remove category Players
1+ selections of Dead! in self (recursive)
remove category Positionals
1+ selections of Drafted in self (recursive)
remove category Positionals
1+ selections of Miss Next Game in self (recursive)
remove category Positionals
1+ selections of Dead! in self (recursive)
remove category Pump Wagon
1+ selections of Drafted in self (recursive)
remove category Pump Wagon
1+ selections of Miss Next Game in self (recursive)
remove category Pump Wagon
1+ selections of Dead! in self (recursive)
set TV 0
1+ selections of Drafted in self (recursive)
set TV 0
1+ selections of Temporarily Retired in self (recursive)
set TV 0
1+ selections of Miss Next Game in self (recursive)
set TV 0
1+ selections of Dead! in self (recursive)
set-primary category Dead Players
1+ selections of Dead! in self (recursive)
set-primary category Drafted Players
1+ selections of Drafted in self (recursive)
set-primary category Missing a Game
1+ selections of Miss Next Game in self (recursive)
set-primary category Temporarliy Retired Players
1+ selections of Temporarily Retired in self (recursive)
Used By (1)
Snotling Team(Catalogue)