Timmm-ber!

(Rule)
Description:

If this player has a Movement Allowance of 2 or less, apply a +1 modifier to the dice roll when they attempt to stand up (as described on page 44) for each Open, Standing team-mate they are currently adjacent to. A natural 1 is always a failure, no matter how many teammates are helping. This Trait may still be used if the player is Prone or has lost their Tackle Zone.

Building an army? Create, validate and share your list with New Recruit, army builder for Blood Bowl and many more games.

Try the builder