Description: If any player on the opposing team commits a Foul but a double is not rolled when making either the Armour roll or Injury roll, roll a D6:
• On a roll of 4+, Jorm has spotted the cheat and rolls up his sleeves to deliver his own form of justice.
• On a roll of 1-3, the player manages to avoid the ref’s attention.
Once spotted by Jorm in this way (and only in this way), the player that committed the Foul is immediately Knocked Down. When a player is Knocked Down by Jorm, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.