Fickle Fans

(Rule)
Description: At the end of each drive, roll a D6 to determine if the fans have started leaving: • On a roll of 2+, the fans are willing to stay for a little while longer. • On a roll of 1, fans have started leaving and both teams must reduce their Fan Factor by 1. Note that neither team’s Fan Factor can fall below 0. In addition, if the ball leaves the pitch, it might take a while for someone to throw it back. Unless this is the final turn of the half, roll a D6: • On a roll of 4+, the ball is thrown back in as normal. • On a roll of 1-3, the ball is not thrown back in until the end of the next team turn. In either case, the ball is thrown in as normal from the last square it occupied before leaving the pitch.