Description: During a Blood Bowl Sevens game, a team may use an apothecary to ‘patch-up’ any player (including Journeymen and Mercenaries) that has been removed from play after being Knocked Out or after suffering a Badly Hurt, Seriously Hurt or DEAD result on the Injury table.
PATCHING-UP KNOCKED-OUT PLAYERS
An apothecary can be used immediately when a player becomes Knocked-out:
• If the player was on the pitch when they were Knockedout, they are not removed from play. Instead, they remain on the pitch and become Stunned.
• If the player was Knocked-out as a result of being pushed back into the crowd or landing in the crowd, place them directly into the Reserves box rather than the Knocked-out box.
PATCHING-UP CASUALTIES
An apothecary can be used when a player suffers a Badly Hurt, Seriously Hurt or DEAD result on the Injury table. Roll a D6:
• On a roll of 4+, the apothecary has been able to patch the player up and pump them full of painkillers. The player is removed from the Casualty box and placed in the Reserves box.
• On a roll of 1-3, the apothecary’s vigorous efforts prove largely futile. The apothecary is unable to patch the player up – the original Injury table result stands.