Description: Once per game, at the start of any friendly teams turn, the head coach of a team with an Ancient Artefact can attempt to harness whatever power might be stored within the treasure. They then roll a D6 and consult the chart below.
1: The item carries a curse or similarly foul incantation. Randomly select a player on your team from among those on the pitch. The selectedd player is immediately placed in the Knocked-out box of their teams dugout; this will not cause a turnover, even if that player has the ball.
2-5: This item is little more than a trinket, but a seemingly lucky one at that! The team immediately gains a team re-roll until the end of the current half.
6: This artefact clearly posseses a powerful healing aura. Choose one player in either your Knocked-out or casualty box (with the exception of a player that is Dead of Sent-off). The chosen player immediately makes a full recovery and is placed in the Reserves box. If there are no players in either your Knocked-out or Casualty box, treat the roll as a 2-5 instead.