Description: At the start of each drive, before rolling on the Kick-off Event table, roll a D6. On a roll of 1 during the first half, or a roll of 1 or 2 during the second half, do not roll on the Kick-off Event table. Instead, roll another D6:
• On a roll of 1, resolve a Get the Ref result.
• On a roll of 2-3, resolve a Time-out result.
• On a roll of 4-5, resolve an Officious Ref result.
• On a roll of 6, resolve a Pitch Invasion result.