Journeyman [Bloodborn Marauder Lineman]

(Unit)
Type:

model

Category:

Inducements

Categories:

Bloodborn Marauder Lineman, Journeymen, Players, Journeymen, Inducements

LinkId:

fa09-4a43-5142-4998

Hidden:

false

Costs: 50000 TV
Options (2)
Rules (2)
Frenzy
Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to follow-up, this player must then perform a second Block action against the same target, again following-up if the target is pushed back.

If this player is performing a Blitz action, performing a second Block action will also cost them one square of their Movement Allowance. If this player has no Movement Allowance left to perform a second Block action, they must Rush to do so. If they cannot Rush, they cannot perform a second Block action. 

Note that if an opposition player in possession of the ball is pushed back into your End Zone and is still Standing, a touchdown will be scored, ending the drive. In this case, the second Block action is not performed.

A player with this Skill cannot also have the Grab skill.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Bloodborn Marauder Lineman

6

3

3

4

8

Frenzy

GM

AS

50000

Used By (1)
Khorne Team(Catalogue)

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