Mercenary [Noble Blitzer]

(Unit)
Type:

model

Category:

Inducements

Categories:

Noble Blitzer, Mercenary, Players, Positionals, Inducements

LinkId:

5f94-798c-cab9-23b2

Hidden:

false

Costs: 135000 TV
Options (1)
Rules (3)
Block
When a Both Down result is applied during a Block action, this player may choose to ignore it and not be Knocked Down, as described on page 57.
Catch
This player may re-roll a failed Agility test when attempting to catch the ball.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Noble Blitzer

7

3

3

4

9

Block, Catch

AG

PS

105000

Modifiers:

set hidden true
1+ selections of Freebooters in roster (recursive)
Used By (1)

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