Mercenary [Halfling Hopeful]

(Entry)
Type: model
Categories: Halfling Hopeful, Mercenary, Players, Positionals
EntryId: 1dfc-ccee-073f-8292
Hidden: false
Costs: 50000 TV
Options (1)
Rules (3)
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Right Stuff
If this player also has a Strength characteristic of 3 or less, they can be thrown by a team-mate with the Throw Team-mate skill, as described on page 52. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Star Player MASTAGPAAVSkils & TraitsCost
Halfling Hopeful

5

2

3

4

7

Dodge, Right Stuff, Stunty

30000

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Human Team(Catalogue)