Ogre

(Entry)
Type: model
Categories: Ogre, Positionals
EntryId: fcc4-be8b-fba2-442e
Hidden: false
Costs: 140000 TV
Options (3)
Rules (5)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Bone-head
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6:

• On a roll of 1, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
• On a roll of 2+, this player continues their activation as normal and completes their declared action.

If you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
Throw Team-Mate
If this player also has a Strength characteristic of 5 or more, they may perform a Throw Team-mate action, as described on page 52, allowing them to throw a teammate with the Right Stuff trait.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Mighty Blow (+1)
When an opposition player is Knocked Down as the result of a Block action performed by this player (on its own or as part of a Blitz action), you may modify either the Armour roll or Injury roll by the amount shown in brackets. This modifier may be applied after the roll has been made. This Skill cannot be used with the Stab or Chainsaw traits.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Ogre

5

5

4

5

10

S

AG

140000

Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
add category Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
add category Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
add category Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
add category Super Star (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
add category Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
append name - Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
append name - Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
append name - Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
append name - Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
append name - Superstar (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
append name - Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
remove category Ogre
1+ selections of Drafted in self (recursive)
remove category Ogre
1+ selections of Miss Next Game in self (recursive)
remove category Ogre
1+ selections of Dead! in self (recursive)
remove category Players
1+ selections of Drafted in self (recursive)
remove category Players
1+ selections of Miss Next Game in self (recursive)
remove category Players
1+ selections of Dead! in self (recursive)
remove category Positionals
1+ selections of Drafted in self (recursive)
remove category Positionals
1+ selections of Miss Next Game in self (recursive)
remove category Positionals
1+ selections of Dead! in self (recursive)
set TV 0
1+ selections of Drafted in self (recursive)
set TV 0
1+ selections of Temporarily Retired in self (recursive)
set TV 0
1+ selections of Miss Next Game in self (recursive)
set TV 0
1+ selections of Dead! in self (recursive)
set-primary category Dead Players
1+ selections of Dead! in self (recursive)
set-primary category Drafted Players
1+ selections of Drafted in self (recursive)
set-primary category Missing a Game
1+ selections of Miss Next Game in self (recursive)
set-primary category Temporarliy Retired Players
1+ selections of Temporarily Retired in self (recursive)
Used By (1)
Human Team(Catalogue)