Mercenary [Looney]

(Entry)
Type: model
Categories: Players, Mercenary, Looney, Positionals
EntryId: fb01-e6ac-d0b1-0e17
Hidden: false
Costs: 70000 TV
Options (1)
Rules (4)
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
Chainsaw
Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a ‘Chainsaw Attack’ Special action. Exactly as described for a Block action, nominate a single Standing player to be the target of the Chainsaw Attack Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.

To perform a Chainsaw Attack Special action, roll a D6:

• On a roll of 2+, the nominated target is hit by a Chainsaw!
• On a roll of 1, the Chainsaw will violently ‘kick-back’ and hit the player wielding it.
• In either case, an Armour roll is made against the player hit by the Chainsaw, adding +3 to the result.
• If the armour of the player hit is broken, they become Prone and an Injury roll is made against them. This Injury roll cannot be modified in any way.
• If the armour of the player hit is not broken, this Trait has no effect.

This player can only use the Chainsaw once per turn (i.e., a Chainsaw cannot be used with Frenzy or Multiple Block) and if used as part of a Blitz action, this player cannot continue moving after using it.

If this player Falls Over or is Knocked Down, the opposing coach may add +3 to the Armour roll made against the player.

If an opposition player performs a Block action targeting this player and a Player Down! or a POW! result is applied, +3 is added to the Armour roll. If a Both Down result is applied, +3 is added to both Armour rolls.

Finally, this player may use their Chainsaw when they perform a Foul action. Roll a D6 for kick-back as described above. Once again, an Armour roll is made against the player hit by the Chainsaw, adding +3 to the score.
Secret Weapon
When a drive in which this player took part ends, even if this player was not on the pitch at the end of the drive, this player will be Sent-off for committing a Foul, as described on page 63.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Looney

6

2

3

-

8

Chainsaw, Secret Weapon, Stunty

A

GS

40000

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Goblin Team(Catalogue)