Mercenary ['Ooligan]

(Entry)
Type: model
Categories: Players, Mercenary, 'Ooligan, Positionals
EntryId: 0b63-c0a7-0303-2e24
Hidden: false
Costs: 95000 TV
Options (1)
Rules (6)
Dodge
Once per team turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge.

Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
Disturbing Presence
When an opposition player performs either a Pass action, a Throw Teammate action or a Throw Bomb Special action, or attempts to either interfere with a pass or to catch the ball, they must apply a -1 modifier to the test for each player on your team with this Skill that is within three squares of them, even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone.
Dirty Player (+1)
When this player commits a Foul action, either the Armour roll or Injury roll made against the victim may be modified by the amount shown in brackets. This modifier may be applied after the roll has been made.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Right Stuff
If this player also has a Strength characteristic of 3 or less, they can be thrown by a team-mate with the Throw Team-mate skill, as described on page 52. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
'Ooligan

6

2

3

6

8

A

GPS

65000

Dirty Player (+1), Disturbing Presence, Dodge, Right Stuff, Stunty

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Goblin Team(Catalogue)