Looney

(Entry)
Type: model
Categories: Looney, Positionals
EntryId: 118f-6b1b-44be-332f
Hidden: false
Costs: 40000 TV
Options (3)
Rules (3)
Chainsaw
Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a ‘Chainsaw Attack’ Special action. Exactly as described for a Block action, nominate a single Standing player to be the target of the Chainsaw Attack Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.

To perform a Chainsaw Attack Special action, roll a D6:

• On a roll of 2+, the nominated target is hit by a Chainsaw!
• On a roll of 1, the Chainsaw will violently ‘kick-back’ and hit the player wielding it.
• In either case, an Armour roll is made against the player hit by the Chainsaw, adding +3 to the result.
• If the armour of the player hit is broken, they become Prone and an Injury roll is made against them. This Injury roll cannot be modified in any way.
• If the armour of the player hit is not broken, this Trait has no effect.

This player can only use the Chainsaw once per turn (i.e., a Chainsaw cannot be used with Frenzy or Multiple Block) and if used as part of a Blitz action, this player cannot continue moving after using it.

If this player Falls Over or is Knocked Down, the opposing coach may add +3 to the Armour roll made against the player.

If an opposition player performs a Block action targeting this player and a Player Down! or a POW! result is applied, +3 is added to the Armour roll. If a Both Down result is applied, +3 is added to both Armour rolls.

Finally, this player may use their Chainsaw when they perform a Foul action. Roll a D6 for kick-back as described above. Once again, an Armour roll is made against the player hit by the Chainsaw, adding +3 to the score.
Secret Weapon
When a drive in which this player took part ends, even if this player was not on the pitch at the end of the drive, this player will be Sent-off for committing a Foul, as described on page 63.
Stunty
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.

However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.

Finally, players with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait must still be used if the player is Prone, Stunned, or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Looney

6

2

3

-

8

A

GS

40000

Chainsaw, Secret Weapon, Stunty

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
add category Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
add category Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
add category Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
add category Super Star (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
add category Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
append name - Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
append name - Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
append name - Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
append name - Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
append name - Superstar (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
append name - Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
remove category Looney
1+ selections of Drafted in self (recursive)
remove category Looney
1+ selections of Miss Next Game in self (recursive)
remove category Looney
1+ selections of Dead! in self (recursive)
remove category Players
1+ selections of Drafted in self (recursive)
remove category Players
1+ selections of Miss Next Game in self (recursive)
remove category Players
1+ selections of Dead! in self (recursive)
set TV 0
1+ selections of Drafted in self (recursive)
set TV 0
1+ selections of Temporarily Retired in self (recursive)
set TV 0
1+ selections of Miss Next Game in self (recursive)
set TV 0
1+ selections of Dead! in self (recursive)
set-primary category Dead Players
1+ selections of Dead! in self (recursive)
set-primary category Drafted Players
1+ selections of Drafted in self (recursive)
set-primary category Missing a Game
1+ selections of Miss Next Game in self (recursive)
set-primary category Temporarliy Retired Players
1+ selections of Temporarily Retired in self (recursive)
Used By (1)
Goblin Team(Catalogue)