Journeyman [Imperial Retainer Lineman]

(Unit)
Type:

model

Category:

Inducements

Categories:

Journeymen, Players, Inducements

LinkId:

321f-8b35-8cc5-aa0b

Hidden:

false

Costs: 45000 TV
Options (2)
Rules (2)
Fend
If this player is pushed back as the result of any block dice result being applied against them, they may choose to prevent the player that pushed them back from following-up. However, the player that pushed them back may continue to move as part of a Blitz action if they have Movement Allowance remaining or by Rushing.

This Skill cannot be used when this player is chain-pushed, against a player with the Ball & Chain trait or against a player with the Juggernaut skill that performed the Block action as part of a Blitz.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVSkills & TraitsPrimarySecondaryCost
Imperial Retainer Lineman

6

3

4

4

8

Fend

G

AS

45000

Used By (1)
College of Light(Catalogue)

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