Bright Wizard

(Entry)
Type:

upgrade

EntryId:

cd2d-8f25-0988-91c7

Hidden:

false

Costs: 100000 TV

Constraints:

max: 1
Rules (1)
College Wizard
A College Wizard may only use their spell once per game.

Profiles:

Wizard Spell
Fireball:

You may cast this spell at the end of either player’s team turn, before the next team turn begins. Choose a target square anywhere on the pitch and roll a D6 for each Standing player (from either team) that occupies either the target square or a square adjacent to it:

• On a roll of 4+, the player has been hit by the Fireball. • On a roll of 1-3, the player manages to avoid the Fireball.

Any Standing players hit by the Fireball are Knocked Down. When a player is Knocked Down by a Fireball, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

Used By (1)

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