Vargheist

(Entry)
Type: model
Categories: Positionals, Big Guys, Vargheist, Players
EntryId: 6eb2-3e80-b0aa-dde2
Hidden: false
Costs: 150000 TV
Options (3)
Rules (5)
Regeneration
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is discarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Bloodlust (3+)
To keep control of their wits, Vampires need a supply of fresh blood. Whenever a player with this trait activates, after declaring their action, they must roll a D6, adding 1 to the roll if they declared a Block action or a Blitz action. If they roll equal to or higher than the number shown in brackets, they may act as normal.

If the player rolls lower than the number shown in brackets, or rolls a natural 1, they may continue their activation as normal thogh they may change their declared action to a Move action if they wish. If the player declared an action that can only be performed once per team turn (such as a Blitz action), this will still count as the one of that action for the team turn. At the end of their activation they may bite an adjacent Thrall Lineman team-mate (Standing, Prone or Stunned). If they bite a Thrall, immediately make an injury roll for the Thrall treating any Casualty result as Badly Hurt; this will not cause a Turnover unless the Thrall was holding the ball. If they do not bite a Thrall for any reason then a Turnover is caused, the player will lose their Tackle Zone until they are next activated, and will immediately drop the ball if they were holding it. If the player was in the opposing End Zone, no Touchdown is socred. If a player who failed this roll wants to make a Pass action, Hand-off, or score, then they must bite a Thrall before they perform the action or score.
Frenzy
Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to follow-up, this player must then perform a second Block action against the same target, again following-up if the target is pushed back.

If this player is performing a Blitz action, performing a second Block action will also cost them one square of their Movement Allowance. If this player has no Movement Allowance left to perform a second Block action, they must Rush to do so. If they cannot Rush, they cannot perform a second Block action. 

Note that if an opposition player in possession of the ball is pushed back into your End Zone and is still Standing, a touchdown will be scored, ending the drive. In this case, the second Block action is not performed.

A player with this Skill cannot also have the Grab skill.
Claws
When you make an Armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player, a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Vargheist

5

5

4

-

10

S

AG

150000

Bloodlust (3+), Claws, Frenzy, Loner (4+), Regeneration

Modifiers:

add category Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
add category Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
add category Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
add category Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
add category Super Star (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
add category Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
append name - Emerging Star (Lvl 3)
and
1+ selections of 3rd Advancement in self (recursive)
0 selections of 4th Advancement in self (recursive)
append name - Experienced (Lvl 1)
and
1+ selections of 1st Advancement in self (recursive)
0 selections of 2nd Advancement in self (recursive)
append name - Legend (Lvl 6)
1+ selections of 6th Advancement in self (recursive)
append name - Star (Lvl 4)
and
0 selections of 5th Advancement in self (recursive)
1+ selections of 4th Advancement in self (recursive)
append name - Superstar (Lvl 5)
and
1+ selections of 5th Advancement in self (recursive)
0 selections of 6th Advancement in self (recursive)
append name - Veteran (Lvl 2)
and
1+ selections of 2nd Advancement in self (recursive)
0 selections of 3rd Advancement in self (recursive)
remove category Big Guys
1+ selections of Drafted in self (recursive)
remove category Big Guys
1+ selections of Miss Next Game in self (recursive)
remove category Big Guys
1+ selections of Dead! in self (recursive)
remove category Players
1+ selections of Drafted in self (recursive)
remove category Players
1+ selections of Miss Next Game in self (recursive)
remove category Players
1+ selections of Dead! in self (recursive)
remove category Positionals
1+ selections of Drafted in self (recursive)
remove category Positionals
1+ selections of Temporarily Retired in self (recursive)
remove category Positionals
1+ selections of Miss Next Game in self (recursive)
remove category Positionals
1+ selections of Dead! in self (recursive)
set TV 0
1+ selections of Drafted in self (recursive)
set TV 0
1+ selections of Temporarily Retired in self (recursive)
set TV 0
1+ selections of Miss Next Game in self (recursive)
set TV 0
1+ selections of Dead! in self (recursive)
set-primary category Dead Players
1+ selections of Dead! in self (recursive)
set-primary category Drafted Players
1+ selections of Drafted in self (recursive)
set-primary category Missing a Game
1+ selections of Miss Next Game in self (recursive)
set-primary category Temporarliy Retired Players
1+ selections of Temporarily Retired in self (recursive)
Used By (1)
College of Death(Catalogue)